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"The little mugs have some fight in 'em, I'll say that much! They're makin' mincemeat outta them debtors!"
King Dice to the Devil

King Dice is the right-hand man of the Devil and the secondary antagonist of Cuphead. He also serves as a gatekeeper between overworlds, only allowing Cuphead and Mugman to pass when they turn in every contract to him.

King Dice is seen in the stage All Bets Are Off!. Instead of fighting him right away, a minimum of three mini-bosses must be defeated to battle King Dice himself.

Description

Appearance

King Dice is a tall humanoid being with a dice for a head, with each side of his head being a number that would be on a dice, with the "One" side acting as his face (the dot being his nose). He wears white gloves, purple shoes, and a purple tuxedo with a purple bow tie. He also appears to have a mustache, purple eyelids, and green eyes that he shows whenever he acts seriously in a wicked manner.

Personality

King Dice is an extremely sleazy, deceitful, untrustworthy, and manipulative individual. While normally relaxed and cheerful in a sadistic way, he can be extremely cruel and cold-blooded if he wants to be, as shown when he punishes Mr. Wheezy by crushing him under his shoe for losing to Cuphead and Mugman, which also shows that he has little-to-zero tolerance for failure among his minions. As evident by his "If you have what it takes" line, as well as calling Cuphead "Cupface", he can be mocking and derisive. He also tends to speak using stereotypical New York Gangster slang, such as "Scram", or "Big cheese".

Very arrogant and overconfident in himself, King Dice believes that no one is allowed to mess with him and that he can easily triumph over anyone who tries to, which ultimately leads to his defeat. Due to his nature, he is disliked by many of Inkwell Isle's residents, including the Devil who secretly views him as useless and is proud that the brothers managed to defeat him.

King Dice also takes his own bets very seriously, going as far as to attempt to kill the brothers when they succeed in getting all of the soul contracts after he made a bet that they would fail their mission. Granted, given who his boss is, the stakes were likely to be extremely high themselves.

Story

Casino time

King Dice watching gleefully as Cuphead makes his move.

For an unknown amount of time, King Dice has served as the immoral manager of the Devil's casino. He first appears when Cuphead and Mugman are on a gambling streak at Craps, commenting that they seemingly can't lose. He then bows and smirks as the Devil enters the scene and offers a bet on their souls. After the brothers are put into debt, King Dice is sent to make sure they complete the deal by blocking the passage to the other areas of Inkwell Isle.

Once Cuphead and Mugman collect all of the soul contracts in Inkwell Isle 2 and pass the second Die House, King Dice and the Devil have a conversation regarding their success. While admitting that the brothers are doing a good job, King Dice states that he believes that they are up to something, although the Devil assures him that, if they try anything, he'll be ready for them.

After Cuphead and Mugman collect the final contracts, King Dice confronts them at the Devil's Casino. Initially complimenting them for successfully completing the deal, he then angrily states that their success has caused him to lose a bet, and that they are going to play a "game" before seeing the Devil. King Dice is nowhere to be seen after his defeat.

Passage dialogue

King Dice has certain dialogue in each section of Inkwell Isle if the player speaks to him, depending on whether the contracts of every boss have been collected or not.

Bosses not defeated (First time)

"Well, look what the cat dragged in. You think you're just gonna ankle on over to the next isle? Well that ain't how it works, genius. You ain't goin' nowhere 'til you finish up here! That means givin' them debtors their medicine. All of 'em! Now scram!"

Bosses not defeated (Second time)

"What're you doin' back here, wheat? I told ya, take care of them debtors. If you've got what it takes, that is, ha! Awright, enough bumpin' gums. Take a powder."

All bosses defeated

"Well, ain't that a pip! Looks like you really put the kibosh on them debtors. You can head on over to the next isle. Plenty more marks for you to lean on there!"

Bosses not defeated

"Hold it right there, wheat! You ain't leaving 'til you put the screw to them debtors...all of 'em! Ya get me? Good. Now scram!"

All bosses defeated

"Looks like I mighta underestimated ya, cupface. You gave it to them debtors but good! Go on over to the next island. Lotsa fun times waitin' for ya there! Ha ha ha!"

Bosses not defeated

"Hold it right there, you! You mighta busted up some of them deadbeats, but you don't have all their soul contracts! You ain't seein' the big cheese 'til you got those contracts in your grubby little mitts...all of them!!"

All bosses defeated

"Well, lookee here! You actually pulled it off...but you made me lose a bet!! And for that, you ain't seein' the boss just yet. We're gonna play a little game first!"

Battle

Intro

Before the battle, King Dice pops up from behind the board game whilst laughing sinisterly, and his head flies off the screen before falling back into place.

Board Game

KingDiceBoardGame

King Dice's Board Game

In order to fight King Dice, the player must play and finish the board game provided by King Dice himself by parrying the dice with 1, 2 and 3 numbered on them. There are 15 spaces in total, counting the START, START OVER, SAFE and FIN spaces:

  • SAFE: There are 3 spaces of this kind and they spare the players from fighting the bosses. Landing on this space will cause King Dice to snicker evilly, before checking the players' position on the board and summoning the dice again.
  • MINI-BOSSES: The spaces numbered 1 through 9 are the spaces in which each of the mini-bosses are fought should the player land on them. Some spaces have randomly generated hearts which will increase the player's health by one, making this the only time in the game the player can potentially regain health. Unlike the fight with Baroness Von Bon Bon, where her subjects were fought at random, each of King Dice's henchmen are affixed to each numbered space as follows:
    1.  Tipsy Troop
    2.  Chips Bettigan
    3.  Mr. Wheezy
    4.  Pip and Dot
    5.  Hopus Pocus
    6.  Phear Lap
    7.  Pirouletta
    8.  Mangosteen
    9.  Mr. Chimes
  • START OVER: If players land on this space, King Dice will burst into laughter as they are helplessly sent back to the start, having to play the board game again. Any mini boss that was previously fought will not appear again if the player lands on their space.
  • FIN: The last space on the board. If players hit this space, they then proceed to the King Dice fight.

When landing on the mini boss space, King Dice will wink before swallowing the camera, starting a loading screen and taking the player to fight the mini boss(es) corresponding with the space. If the player is defeated at any of the mini boss fights, they will be forced to start over from the beginning.

Main fight

Dice card attack

King Dice unleashing his cards to attack Cuphead.

"So clever, so dapper, ya betta' believe this dice is loaded. Hi-de-ho!"
King Dice, Death screen.

When reaching the finish line, the real battle commences with King Dice closing in on the player. He only has one known attack. By using his hand, which moves like a person, he sends out a row of cards (12 to be exact, with 4 cards (specifically the hearts) that can be parried) which march towards the player while he is laughing evilly.

This attack is only doable with parrying; the player will need to bounce atop the pink heart cards until the stampede ends. Parrying these hearts does not count towards the parry total, but does fill the super meter, even though it will be less than regular parryable objects. In expert mode, he produces a much longer string of cards. This makes it harder to parry consistently, but also builds the super meter faster. You can also hide in the tiny space behind the hand King Dice uses.

Once he has taken enough damage, King Dice is defeated. In his knockout animation, he suddenly appears terribly beaten with his tuxedo damaged, his head cracked and chipped, and both his gloves begging in defeat.

Sounds

Description Audio
King Dice exits the Die House in style.
Sfx level dicegate kingdice exit
King Dice's introduction.
Kingdice intro
King Dice winking and eating the screen.
Sfx dice palace main king dice eat screen 01
King Dice snickering if the player lands on a SAFE space.
Kingdice curious 001
Kingdice curious 002
King Dice cackling if the player lands on the START OVER space.
Kingdice startover
King Dice's random laughter.
Kingdice laugh 001
Kingdice laugh 002
Kingdice laugh 003
Kingdice laugh 004
King Dice chuckling as he attacks with his cards.
SFX level dice palace main king dice attack vox 01
SFX level dice palace main king dice attack vox 02
SFX level dice palace main king dice attack vox 03
King Dice moaning in pain after being defeated.
Kingdice death 001

Die House

Die House is a song sung by King Dice himself, whose voice is provided by Alana Bridgewater. It can be heard inside The Die House.

Audio

MUS DiceGate Full

Lyrics

I'm Mr. King Dice, I'm the gamest in the land.
I never play nice, I'm the Devil's right hand man!
I can't let you pass, 'cause you ain't done everything.
Bring me those contracts, c'mon, bring 'em to the King!
If you haven't finished your task, haven't worked assiduously,
No, I cannot let you pass, don't you mess with me!
Don't mess with King Dice.
(Don't mess with King Dice!)
Don't mess with me.
(Don't mess with him!)
Don't mess with King Dice.
(Don't mess with King Dice!)
Don't mess with me!
I'm Mr. King Dice, heed just what I say.
The Devil has his price, and I'll make sure you pay!
I don't have time to mess 'round, and I hope you will agree.
Bring me those contracts, pronto! Don't you mess with me!
Don't mess with King Dice!
(Don't mess with King Dice!)
Don't mess with me!
(Don't mess with him!)
Don't mess with King Dice!
(Don't mess with King Dice!)
Don't mess with me!

Walkthrough

Normal Mode Expert Mode
Cuphead- Dice Regular Mode

Cuphead- Dice Regular Mode

Cuphead - "King Dice" Boss - Expert S Rank (No damage)

Cuphead - "King Dice" Boss - Expert S Rank (No damage)

Gallery

Trivia

  • The mini boss fights in the board game are references to casino aspects as well as overall gambling. For example, Chips Bettigan is a casino stack.
    • Also doubles as a reference to Gunstar Heroes, where Red and Blue are forced to traverse a board full of minibosses before they can fight the owner of the Dice Palace: Black.
  • King Dice's design is heavily based on Cab Calloway, a famous American jazz singer who notably appeared in three Betty Boop cartoons with his songs: Minnie the Moocher, Snow-White, and The Old Man of the Mountain. His role as an antagonist might reference how Calloway voiced the villains in two of these films (the Ghost Walrus in Minnie the Moocher and the titular Old Man in The Old Man of the Mountain).
    • As an added reference, if the player is defeated by King Dice in his boss battle, he says "Hi-de-ho", a phrase commonly associated with Cab Calloway and the songs "Minnie the Moocher", and "Hi-e-Ho Man".
      • "Hi De Ho!" is also visible on Studio MDHR's Twitter page.
    • ”When his gloves walk in his boss fight, they move like characters that were rotoscoped versions of Cab Calloway, like Koko the Clown and the Ghost Walrus.
    • His boss theme is very similar to that of Minnie the Moocher.
    • King Dice's singing voice is also alike to that of Louis Armstrong, another famous American jazz player, who was also coincidentally an occasional collaborator with Cab Calloway. A famous example of which is "St. James Infirmary Blues". Louis Armstrong also voiced as a villain (albeit a jungle cannibal) while singing his hit song I'll Be Glad When You're Dead You Rascal You in the 1932 Betty Boop cartoon of the same name.
    • At the beginning and in-between the mini-boss fights, King Dice would appear saying "Ha-Cha" before making the pink die appear. This might be a nod to the legendary Jimmy Durante with his catchphrase "Ha Cha Cha Cha".
  • King Dice's gloves sport three darts each, but when walloping him, they have two pairs of buttons instead. This is probably done to give his gloves a more human appearance.
  • King Dice seems to be a foil character for both Cuphead and Mugman, as while all three of them are cartoonish humanoids that are into gambling, Cuphead and Mugman act more innocent and wear simple clothes while King Dice acts more arrogant and wears a tuxedo.
  • In his song, King Dice refers to himself as Mr. King Dice, which is interesting because the only two characters to be referred to as "Mr." in-game are Mr. Wheezy and Mr. Chimes, two of his underlings who can be fought in his casino.
    • The name King may not be his title, but actually his first name.
      • "King" might reference his role in the game, however.
      • It's also possible that the game's developers originally called him "Dice King" before thinking that "King Dice" sounded more like the name of a sleazy casino manager/mob boss, which he is.
  • King Dice and The Coachman

    A comparison between the creepy faces of King Dice and the Coachman from Pinocchio.

    In the last phase of King Dice's boss fight, his eye color is shown to be green as he laughs wickedly. This is likely a shot for shot reference to the Coachman's smile and evil laugh in Pinocchio. Their eye colors are almost the same, and both have an identical white glimmer cutting to the center pupil.
  • King Dice (along with the Devil) cannot be fought in Simple difficulty; only on Regular and Expert.
    • However, using cheats and mods, his stage can be played on simple. None of the enemies will attack and will just stand still. But, it is impossible to beat it like this as Phear Lap, Pip and Dot, Hopus Pocus and King Dice can't be hurt normally.
  • It is possible to stand behind King Dice's hand while he is attacking in the final phase. This will allow the player not get hit by the cards. But this would only work with knowledge on which hand he'll attack next.
  • There is a bug in the game where King Dice's attack animation will play, but the cards will not appear. Since the animation never ends, this renders him completely vulnerable and makes the fight effortless.
  • Depending on the player's actions, King Dice has the most phases in the game and the third to have individual characters in each phase. King Dice and his minions total 10 phases in all which is twice the amount than Djimmi the Great who has 5 phases.
  • It seems that the game board in his boss fight was going to have an extra section. Evidence for this includes 3 unused bosses found in the game files.
  • King Dice's death quote is a pun on loaded dice, a type of dice that's weighted to roll high numbers and is used to cheat in gambling, and the fact that "loaded" is a slang term for "very wealthy".
  • The walking cards that King Dice summons along with his living gloved hands resemble the anthropomorphic cards and gloves featured in the Mickey Mouse cartoon Thru the Mirror.
Bosses
Inkwell Isle One
The Root Pack (Moe TatoWeepyPsycarrot) • Goopy Le GrandeHilda BergCagney CarnationRibby and Croaks
Inkwell Isle Two
Baroness Von Bon BonBeppi The ClownDjimmi The GreatGrim MatchstickWally Warbles
Inkwell Isle Three
Rumor HoneybottomsCaptain BrineybeardSally StageplayWerner WermanDr. Kahl's RobotCala MariaPhantom Express (Blind SpecterT-BoneBlaze BrothersHead of the Train)
Inkwell Hell
King Dice (Tipsy TroopChips BettiganMr. WheezyPip and DotHopus PocusPhear LapPiroulettaMangosteenMr. Chimes) • The Devil
Scrapped/Unused
ToastBetty BeetRadishJelly The OctopusGiant SpiderPachi-PachiThe LightCardDemon Bat


Major characters
CupheadMugmanElder KettleKing DiceThe DevilPorkrindAnnouncerThe Legendary Chalice