All Bets Are Off! is the penultimate level in Cuphead, and the first level in Inkwell Hell. Here, King Dice and his minions can be fought. Once you beat this level, you'll unlock the final stage in Cuphead, One Hell Of A Time.
The music for King Dice's lobby area is the Die House's song without the lyrics. the mini bosses also have their own music, though it is really just a reprise of the introduction music, without the piano solos(There are 3 mixes in total. one featuring Trumpet solos, one featuring Saxophone solos, and one featuring Muted horn solos), whereas the music for the fight against King Dice Himself consists of long winded drum solos and fast paced beats reminiscent of Die House. The main fight's music, along with the drum solo from the board section, and a hybrid of the miniboss music, is rolled into one track in the original OST, fittingly entitled "The King's Court".
The location of All Bets Are Off! is in the main entrance of the casino in Inkwell Hell.
During this stage, King Dice will send out a parryable die from his hands. You'll need to parry this die in order to move on in the board game.
The board game consists of fifteen spaces:
- Start: Where you start.
- Numbered Spaces: There are nine of these spaces, each of them having a different mini boss. Some of these squares will have a heart on them (which is randomly determined) and when you land on a square with a heart, you'll gain an extra hit point.
- Safe: There are three of these spaces. Once you land on one of them, you won't have to fight any mini boss, and you'll just get to roll again.
- Start Over: As the name suggests, you'll have to start over to the beginning of the board game.
- Fin: The final space. Once you land on it, you'll initiate the final phase with King Dice.
The board game consists of you battling 3 to 9 mini-bosses. The bosses are a group of beverages, a stack of poker chips, a giant cigar, a living domino, a rabbit magician, a skeleton horse, a roulette themed ballerina, an 8 ball and a monkey toy. Each of them represent something normally found in casinos.
"Go sleep *hic* it off...you look a little *hic* rough!"
—Tipsy Troop, Death screen
When you land on Space 1, you'll have to fight the Tipsy Troop. The Tipsy Troop consists of three members, a rum glass, a martini glass, and a whisky bottle. Each of these members have their own attacks, and their own set of health. Also, this is the only mini boss without an introductory animation. They simply just do their idle animations at the start.
- Rum Glass: The rum glass's attack is to shoot a beam of rum at the bottom of the screen. It's fairly easy to dodge, so you shouldn't worry too much. But you should know when he's going to attack. Before he attacks, he'll lift his foot up, then tilt over to shoot his beam. Once you defeat the rum glass, he'll sit down with tears in his eyes, while he bobs his head side to side.
- Martini Glass: The martini glass's attack is to shoot out olive bats from the olive in her glass. These olives bats will fly around the top of the screen, then shoot their eyeballs at the player(s). These bats could be easily disposed of, and there could be multiple at a time. Before the martini glass shoots an olive bat out, she'll stand up straight while looking up, then shoot the bat upwards. Before an olive bat will shoot, it'll stop and squeeze itself, then shoot out it's eye. Note that the olive bats will still stay after the martini glass is defeated. Once you defeat the martini glass, she'll look down with a sad expression, while bobbing her head up and down, causing her martini to spill.
- Whiskey Bottle: The whiskey bottle's attack is to spill whiskey from the top of the screen onto the player. It is recommended to always move around horizontally, since the whiskey will fall onto the player's horizontal position. Before he'll attack, he'll crouch down, then shoot his lid off with spiral eyes. This animation happens very fast, so you shouldn't try to avoid his attacks just by looking at his animations. Once you defeat the whiskey bottle, he'll sit down with whiskey all around him while bobbing his head from side to side.
Once you defeat all three members of the Tipsy Troop, the fight will be over and you'll move on in the board game.
"Hey, short stack! This ain't a place you wanna be hanging 'round."
—Chips Bettigan, Death screen
Chips Bettigan has one attack, and that is to divide his poker chips then go to the other side of the screen. The poker chips are usually divided into two or three groups, and they'll come at different times. In order to dodge the poker chips, all you got to do is either jump or duck. Though if you have the Smoke Bomb Charm, you can easily dash through Chips's chips.
In order to hurt Chips, you must shoot his head (the blue poker chips.). Shooting any other part of his body won't hurt him. It is highly recommended not to try to attack Chips while he's attacking you, since this makes it harder to dodge his poker chips.
Once enough damage is dealt, the fight will be over. Chips will fall down, losing his yellow and red poker chips, while his hat falls down slowly. He'll have cross eyes, and his tongue out.
"Looks like you could use some fresh air."
—Mr. Wheezy, Death screen
In this fight, the player(s) and Mr. Wheezy are on two ashtrays. From time to time, Mr. Wheezy will turn himself into ashes and switch ashtrays. Cuphead and Mugman must jump over to the next ashtray when this happens.
But be careful, since there are cigarette bats that'll fly around the middle of the screen. These cigarette bats can't be disposed of, so you must dodge them. It is recommended to use the Smoke Bomb Charm, since you can easily dash through the cigarette bats without getting hurt.
From time to time, Mr. Wheezy will shoot yellow projectiles at the player(s) in a loop de loop-like pattern. You can dodge these projectiles by either going under them or jumping over them. These projectiles can't be disposed of, so the only thing you can do is dodge them.
In expert mode, Mr. Wheezy will shoot them 2 times faster and can either choose to shoot it upwards, or downwards, making it harder to dodge and disallowing the player to simply jump and dodge them. The player will now have to move horizontally.
Once you defeat Mr. Wheezy, the fight will be over. King Dice will squish Mr. Wheezy with his foot
"You set them up, I'll knock them down."
—Pip and Dot, Death screen
When you land on Space 4, you'll have to fight Pip and Dot. Before the battle begins, Dot will look at Pip, (seemingly flirting or something) while Pip will lift his hat, seemingly greeting Dot.
During this fight, dominoes on the floor will move left towards a spiked domino wall. On some of the floor dominoes, there will be spikes that the player(s) have to jump or dash over. It is recommended to stay in the middle of the arena, and always walk to the right.
All the while, Pip and Dot will be on a swing, slowly going up and down, so the player(s) must aim at them. Pip and Dot have two attacks in this fight:
- The first attack Pip and Dot can do is to send out a domino bird out of Pip's hat. This domino bird will fly at the top of the screen, then the left of the screen, then the bottom of the screen, then it'll leave. This bird can easily be killed with a few shots.
- The second attack Pip and Dot can do is to open a mouth that's in between them, then shoot a twenty-sided die out of it. This die will hit the top and the bottom in a zigzag-like pattern, then disappear once it hits the spiked wall to the left. To dodge this, you simply just have to jump over it. Some of the dice they send out are parryable.
Once enough damage is dealt, the fight will be over. Dot will be mad at Pip, and will proceed to kick him.
"...and PRESTO!! The cup has completely disappeared."
—Hopus Pocus, Death screen
When you land on Space 5, you'll have to fight Hopus Pocus. Before the battle begins, Dice will pull him out from the hat and the fight can begin.
The key element in defeating Hopus Pocus is to memorize his attacks.
- One attack is summoning a ring of skulls around you. There are seven skulls with one open space for the player to jump out. When the skeletons begin to close in, make your move. Use the floating ace card to your advantage if Hopus Pocus uses this attack.
- The other is summoning Hearts, Diamonds, Spades and Clubs from either the top or the bottom. Remember, aim for the Hearts. The Hearts are parryable, but the others can damage you.
Once enough damage is dealt, the fight will be over. Hopus Pocus will then be strangled by his own bow tie.
"This derby is over and thee results are in. Last place...YOU!"
—Phear Lap, Death screen
When you land on Space 6, you'll have to fight Phear Lap. Before the battle begins, Phear Lap will jump in his plane and the battle can start.
The key element in defeating Phear Lap is good reflexes and keeping an eye on the derby grounds.
- One attack is Phear Lap unleashing a simple blue present. However, when it explodes, it will unleash 8 horseshoes, with one being parryable. Parry the horseshoe so yo can fill up your EX meter, enough to deal massive damage to Phear Lap.
- The other attack is the "Grim Reaper Rider" attack. While the horse riders on the derby grounds look normal, keep your eye out. Why? Some riders are the Grim Reaper and when you're below them, they'll fire upwards to damage you. It is recommended to go under them and convert into a mini-plane.
When enough damage is dealt, the battle is over. Phear Lap will cry out money and hold dollar bills in his hands.
"Ah-ha! You've noticed that my style is very Russian!"
—Pirouletta, Death screen
When you land on Space 7, you'll have to fight Pirouletta. Before the battle begins, she will get into dancing position.
Precision is key in the battle. The Smoke Dash charm is very useful.
- She can dance around, but this will damage you if you don't stand on the parryable poker chips or use the Smoke Dash charm. Continue parrying the chips or use the Smoke Dash charm until she stops dancing.
"Fault, scratch and choke -- are you trying to hustle me?"
—Mangosteen, Death Screen
For Mangosteen (#8), be aware of the billiard chalks and avoid their path. Mangosteen will also fire a plasma ball to where you were when he fires it.
"So clever, so dapper, ya betta' believe this dice is loaded. Hi-de-ho!"
—King Dice, Death screen
After you land on the "fin" space the battle with King Dice commences. He has one attack. It's using his hand to make it look like a dancing person. The hand produces a line of playing cards that march across the arena. There are two ways of avoiding this: hiding behind the "person" or parrying the hearts while dodging the clubs and spades. After harming him enough, his head will suffer an injury and randomly move around, his tuxedo gets ruined and both his gloves are begging in defeat.
|Normal Mode||Expert Mode|
|In-game soundtrack 1(Plays during the following miniboss fights:
5.Pachi-Pachi(provided one accesses the developer console).)
|In-game soundtrack 2
(Plays during the following Miniboss fights:
1.Pip and Dot
|In-game soundtrack 3(Plays during the following miniboss fights: